HookWise
Node-based color grading

Node-based color grading, inside the editor where you cut your reels

Build a node chain like the Color page in DaVinci Resolve, from Primary and Curves to Film Grain and Halation. FFmpeg renders the grade on your computer along with the video.

What's on the Color page

1

13 node types

Primary, Curves, HSL, CST, LUT, Photo Match, Film Look, Glow, Halation, Film Grain, Blur, Sharpen and Noise Reduction. Each node has its own opacity and can be bypassed.

2

Film effects in one node list

Film grain, halation, glow, film look and noise reduction, which DaVinci Resolve keeps in its Studio version, sit in the same + menu as Primary and Curves.

3

Grade one area only

Rectangle, circle or linear gradient windows, with keyframes or Follow face. The qualifier picks a color with an eyedropper, such as skin tones.

4

Scopes and looks

Waveform, RGB parade, vectorscope and histogram in the right panel. 8 built-in looks, and you can save your own grade as a look.

Node-based Color Grading

How color grading works in HookWise

Nodes, order and render

Open the Color page with the Color button in the editor's top bar. Pick This clip to grade one clip, or Timeline for a grade that covers the whole video. At render time the clip grade runs first, then the timeline grade. Nodes run left to right. Add one with the + button or Alt+S, drag to reorder, and right-click to bypass, duplicate, reset or delete.

Color nodes that sit next to each other, such as Primary, Curves, HSL, CST and Film Look, are merged into one 3D LUT. Spatial nodes such as Glow, Film Grain and Noise Reduction, and any node with a mask, run as their own step. On export everything becomes FFmpeg filters such as lut3d, gblur, nlmeans and maskedmerge, rendered on your computer.

Masks, qualifiers and looks

Any node can be limited to one area. Windows come as a rectangle, circle or linear gradient, with angle, soft edge and invert. You can keyframe the position at the playhead, or use Follow face so the window tracks the biggest face in the clip. The qualifier selects a hue, saturation and luma range. Click a color in the preview with the eyedropper, then turn on Show mask to see what it picked.

The built-in looks are Warm, Cool, Punchy, Teal & Orange, Kodak-style, Moody, Clean Skin and B&W Film. A grade you like can be saved as a look, copied to another clip, or applied to all clips at once. Reel templates carry the timeline grade. Grab a still to compare clips with a wipe in the preview.

Limits to know

Nodes run in series on a single path. Parallel nodes and the layer mixer from DaVinci Resolve are not there yet. A qualifier on a spatial node, for example a Glow limited to skin tones, only shows in the rendered file. Noise reduction in the preview uses a lighter spatial version, and the temporal mode only runs at render time.

Stills for comparison last only while the editor is open. Polygon windows are not available yet, and neither are HDR grading or Rec.2020 output. Each spatial node adds one filter step to the render, and HookWise lists no RAM or GPU requirements, so try it on the footage you usually work with.

How to color grade in HookWise

  1. 1

    Open the Color page

    In the editor, click Color in the top bar, then pick This clip or Timeline.

  2. 2

    Add nodes

    Click + or press Alt+S. Start with Primary for exposure and white balance, or CST if the footage is LOG.

  3. 3

    Limit the area and check scopes

    Add a window or qualifier if you need one, then read the waveform and vectorscope in the right panel.

  4. 4

    Save and export

    Save the grade as a look or apply it to all clips, then export. FFmpeg renders the grade on your computer.

Frequently asked questions

It follows the Color page: serial nodes, lift/gamma/gain wheels, curves, qualifiers, windows and scopes. Parallel nodes and the layer mixer are not there yet. Grading lives in the same editor as captions and export.

Yes. Add a LUT node, pick the .cube file and set its intensity. You can put other nodes before or after it.

Both. Pick This clip for one clip, or Timeline for the whole video. At render time the clip grade runs first, then the timeline grade.

Press Shift+D to bypass all grading, or Ctrl/Cmd+D to bypass the selected node. You can also grab a still and compare it with a wipe in the preview.

Yes. An old grade is read as nodes in the same order: LUT, Photo Match, Primary, Curves, then HSL. You add new nodes after them.

No. Color grading does not use AI. Every node is computed on your computer and rendered by FFmpeg.

Try it on one of your own long videos

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